How Movidius is kickstarting the next generation of mobile VR
Doubtful? I'm not surprised. After all, Google Cardboard and Samsung Gear VRcan only muster a rather stripped-down experience compared to desktop-powered, head-mounted displays (HMDs) like the Oculus Rift and HTC Vive.
So, how exactly is mobile VR expected to match, and eventually surpass, this already-high bar of graphical fidelity and positional tracking prowess?
That's a good question, one that Movidius CEO Remi El-Ouazzane believes his company can answer with its own hardware, a small processor called the Myriad 2 vision processing unit, or VPU, and its ambitious plan called VR 2.0.
CPU, GPU … VPU?
Phones can be stocked with the latest, ludicrously speedy systems on a chip (SoC), but it all falls back on the battery. And, even when you're plugged into a charger, there's still only so much power these pocket-sized devices are capable of.
That's where the VPU comes in. The role of the vision processing unit is to offer a helping hand to the overworked CPU and GPU inside of today's phones, which are responsible for every task, from processing the graphics to cueing up sensors. (It's easy to see why even the latest phones become so hot to the touch after a few minutes inside of a headset.)
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