Movidius’ new Visual Processing Unit help your next phone power VR experiences
It takes a lot of graphical oomf to power commercial VR hardware, though, which is why AMD and Nvidia are making big pushes to get their GPUs in line to power that new generation of games and experiences. But what if a dedicated VR processor could augment more traditional hardware?
That’s what Movidius is hoping to do with its Myriad 2, which the developer describes as a vision processing unit, or VPU. Designed as a chip, that doesn’t mean that it is destined only for smartphone based VR like the Gear VR, but also products like Microsoft’s Hololens, and perhaps one day a truly portable version of the Oculus Rift or HTC Vive.
The reason it could take things in a different direction than traditional GPUs, is the way it handles data. The Myriad 2 is more targeted at sensor input, taking in data from hand position or eye tracking hardware, mapping out either or both into a virtual environment. When you factor in augmented reality, we’re told the Myriad 2 can also handle inputs from up to six HD cameras.
In other words, the VPU will handle all the complex calculations that let users interact with VR or AR environments in real time. This is important, as the accuracy and speed of a headset’s response to user motion and input not only improve the feel of using the device, but also reduces the chance a user will experience disorientation or motion sickness.
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